![]() ![]() ![]() For example I once made a guy who was master in conveyance for good ol teleport but did not have the stats naturally to cast lvl 5 spells I had to use a mixture of science and magic potions to enhance my stats. The trick is first to always keep yuor aptitude not to far in either direction. It actually is very possible to play a character who makes good use of both. In the end tech can not rival or surpass magic but it can compliment. Not as fun as my time-mage but maybe even easier. ![]() I found guns very difficult, until I got my hands onto the mother-of-all-rifles about halfway the game. Years later I sometimes still think "Tempus Fugit!" and a smile cracks on my face. It starts very slowly but gets insane at higher levels: the ability to stop time at nearly no cost is an absolute game-breaker. I once played a a specialist in time-spells, with electricity for damage and the first tiers of necromancy as backup. Mage can be very powerful, but options are limited. Lots of roleplaying options for this one in the cities. Just a fast weapon and stab-stab-stab, some sneaking and burgalry mixed in for flair. I once started a game with self-made minions but never got far, it was too bothersome to keep track of parts required.Ī backstabbing rogue is pretty fun as well, doesn't matter if you go technologoy or magic. Archery is ok but can sometimes be frustrating. ![]() Got to agree that pure melee is very boring. ![]()
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